

One of the neat new environmental effects added in Freespace 2 is the nebula cloud. Of course, no self-respecting gamer should be without a 3D card in this day and age. Of course, all of this graphical power doesn't come without a cost, and Freespace 2 will require either a D3D or Glide compatible accelerator card. Oh my god! From the missions we've played, we can tell you that there's a lot going on at once (almost too much to keep track of it all), giving you a real feel of hectic, intense combat action. and this was on a Celeron 300MHz running beta code. Some of the space battles we've seen involve upwards of twenty fighter/bombers and multiple capital ships making for some fierce action, and we experienced no noticeable slowdown. There's just too much visual stimulation to even approach describing it in words. To say that this game is visually stunning would be like saying that Catherine Zeta-Jones is cute. Graphically this game is going to be the runway supermodel of space shooters - absolutely beautiful with incredible moves to boot. In total, Freespace 2 will include 70 space-faring vessels, with over a dozen pilotable vehicles. Just fly close to your support group and chances are that the Shivan fighter that was on your tail two seconds ago will be no more. They have visible radar and sensor arrays, communication towers and a plethora of turrets, which come in mighty handy when you have a bogey on your tail. Even better is that these huge capital ships aren't just flat boxes floating in space. A capital ship that's supposed to hold hundreds of fighters actually looks like it could hold hundreds of fighters.

You are literally a tiny spec next to these behemoths and this game has the best sense of scale we've ever since in a space shooter to date. They are absolutely immense, putting the capital ships in Freespace to shame - they look like toys in comparison. What really impresses us about Freespace 2 is the size and detail of the capital ships. On the more explosive side of things, Freespace 2 will include a few new missile and bomb types, including an Inferno bomb which explodes into hundreds of flaming projectiles, causing massive damage over a wide radius, and a TAG missile which, if it makes contact with the intended target, "paints" the enemy ship to make it easier to hit with friendly fire.īut enough about the tiny vessels, already.

Jim told us that the development team was still in the process of designing the weapons, so nothing is set in stone yet, but we did learn that, while Freespace 2 will include the standard energy weapons and particle accelerators we've all come to expect from space shooters, the team at Volition is looking to add a few new variants like shield sapping beams and small flak cannons for fighters which will have a larger area of effect than beam weapons. And since you're a pilot in the GTVA, you'll have the opportunity to take command of Terran-made ships as well as a few Vasudan models.īefore you go into the depths of space facing off against the Shivans, you'll want to load up your ship with a well-rounded compliment of weapons. In addition to new bombers (like the Artemis and Boanerges), gamers can also expect to see a few new fighters (like the Loki recon fighter and Boba heavy assault fighter) as well as the all new Perseus stealth fighter which will cloak you from enemy sensor detection. Of course, there's going to be a whole slew of new ships at your disposal as well. You take the role of a Terran pilot in the Galactic Terran Vasudan Alliance (GTVA), going up against the more technically advanced Shivans beside some of the best pilots the Terrans and Vasudans have to offer.įreespace veterans can expect to see some familiar ships returning to the series, especially some of the heavily armed and armored bombers such as the Medusa, Ursa and the Zeus. Just when everything was on the up-and-up between the Terrans and Vasudans, the Shivans return to stir things up a bit. It's set thirty-two years after the end of the Great War. Like its predecessor, Freespace 2 focuses on fast, intense dogfighting in the depths of space.
